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CAPTURE ANIMALS! [New PRISMATICS!]

CAPTURE ANIMALS! [New PRISMATICS!]

A Roblox experience owned by Project Snap.

SimulatorENanimal capturefarm simulationbiome exploration

CAPTURE ANIMALS! [New PRISMATICS!] is a simulator experience created on 2025-08-11. It records 6,802,383 lifetime visits and 157,276 favorites. Currently, 8 users are playing. The title holds a 95% like percentage. The description highlights biome exploration, animal capturing, and farm customization features within the simulator genre.

Description (written by the developer; not a statement by this register)

Welcome to Capture Animals! 📸 Explore unique biomes and capture animals with your camera. 💰 Sell, trade, or raise them on your farm to earn cash. 🌙 Dynamic spawns, animals change with biome and time of day. 🌪️ Use weather tools to enhance animals and find rares! 🏡 Customize your farm and show your style. ✨ Like + Favorite to stay updated! 🐞 Report bugs and share feedback on our group forum. ⚠️ Early development – expect a few bugs! 🖥️ Best on PC.

Last updated by the developer 9 Aug 2026, 13:53 UTC.

8
playing (measured 10 Aug 2026, 16:18 UTC)
6,802,383
lifetime visits
95%
liked (30,846 👍 / 1,669 👎)
156,988
favourites (23.1 per 1k visits)
11 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:189first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lion Licence
250 R$
OpOxygen
229 R$
OpSoda
220 R$
Lemur Licence
200 R$
Wolf Licence
150 R$
Fennec Licence
100 R$
Cat Licence
80 R$
Brush
40 R$
Mouse Toy
40 R$
Money4
30 R$
Ball
20 R$
Comb
20 R$
Money3
18 R$
Money2
9 R$
Money1
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FIRST PET · collection2,172,886 · 63.3% win
Journey Man · other296,272 · 11.1% win
1 MILLION · other281,999 · 17.1% win
10 MILLIONS · collection108,323 · 8.1% win
Secret Npc · secret82,012 · 7.0% win
100 MILLIONS · progression22,870 · 3.0% win
7 DAYS STREAK · progression12,525 · 0.00% win
Meet the Devs · social2,770 · 0.00% win
GOATED · other585 · 0.00% win
INDEX FULL · collection153 · 0.00% win
30 DAYS STREAK ! · progression62 · 0.00% win
Master · progression4 · 0.00% win
Legend · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:0795no change
23 Aug 2026, 23:0595no change
13 Aug 2026, 23:0595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.