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CAPTURE ANIMALS! [New PRISMATICS!]

CAPTURE ANIMALS! [New PRISMATICS!]

A Roblox experience owned by Project Snap.

SimulatorENanimal capturefarm simulationbiome exploration

CAPTURE ANIMALS! [New PRISMATICS!] is a simulator experience created on 2025-08-11. It records 6,802,383 lifetime visits and 157,276 favorites. Currently, 8 users are playing. The title holds a 95% like percentage. The description highlights biome exploration, animal capturing, and farm customization features within the simulator genre.

Description (written by the developer; not a statement by this register)

Welcome to Capture Animals! 📸 Explore unique biomes and capture animals with your camera. 💰 Sell, trade, or raise them on your farm to earn cash. 🌙 Dynamic spawns, animals change with biome and time of day. 🌪️ Use weather tools to enhance animals and find rares! 🏡 Customize your farm and show your style. ✨ Like + Favorite to stay updated! 🐞 Report bugs and share feedback on our group forum. ⚠️ Early development – expect a few bugs! 🖥️ Best on PC.

Last updated by the developer 9 Aug 2026, 13:53 UTC.

8
playing (measured 10 Aug 2026, 16:18 UTC)
6,802,383
lifetime visits
95%
liked (31,464 👍 / 1,740 👎)
160,818
favourites (23.6 per 1k visits)
11 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:189first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lion Licence
250 R$
OpOxygen
229 R$
OpSoda
220 R$
Lemur Licence
200 R$
Wolf Licence
150 R$
Fennec Licence
100 R$
Cat Licence
80 R$
Mouse Toy
40 R$
Brush
40 R$
Money4
30 R$
Ball
20 R$
Comb
20 R$
Money3
18 R$
Money2
9 R$
Money1
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FIRST PET · collection2,218,134 · 46.0% win
Journey Man · other303,062 · 12.5% win
1 MILLION · other289,017 · 11.1% win
10 MILLIONS · collection111,338 · 6.6% win
Secret Npc · secret85,899 · 8.7% win
100 MILLIONS · progression23,734 · 1.7% win
7 DAYS STREAK · progression12,848 · 3.5% win
Meet the Devs · social2,770 · 0.00% win
GOATED · other595 · 0.00% win
INDEX FULL · collection153 · 0.00% win
30 DAYS STREAK ! · progression65 · 0.00% win
Master · progression4 · 0.00% win
Legend · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked12 September 2026 — 95 % liked22 September 2026 — 95 % liked2 October 2026 — 95 % liked12 October 2026 — 95 % liked22 October 2026 — 95 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:1895no change
12 Oct 2026, 23:1795no change
2 Oct 2026, 23:1695no change
22 Sept 2026, 23:1595no change
12 Sept 2026, 23:0895no change
2 Sept 2026, 23:0795no change
23 Aug 2026, 23:0595no change
13 Aug 2026, 23:0595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.