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Steal a Crew🏴‍☠️

Steal a Crew🏴‍☠️

A Roblox experience owned by Taro Studios.

TycoonENpirateidlecollectible

Description (written by the developer; not a statement by this register)

🏴‍☠️ Welcome to Steal a Crew! 👍 Like the game and join the crew to help us sail to the top! How to Play: 💰 Buy your favorite Pirate crew members. 🏴‍☠️ Steal pirates from other players and build the strongest crew 💸 Generate treasure while your pirates work for you 🔥 Rebirth to multiply your bounty income 🥥 Unlock tricks, effects, and troll gear to mess with rival crews 👒 Collect rare versions of your favorite characters 💻 Supports Desktop, Mobile, and Tablet – Console has limited gameplay.

Last updated by the developer 16 Oct 2025, 12:25 UTC.

0
playing (measured 17 Aug 2026, 16:21 UTC)
9,774
lifetime visits
96%
liked (124 👍 / 5 👎)
29
favourites (3.0 per 1k visits)
11 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 16:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
800 R$
World Ender
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome1,806 · 0.00% win
ZEEHAAHAHAH · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9617 August 2026 — 96 % liked26 October 2026 — 96 % liked17 August 202626 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 16:3096no change
17 Aug 2026, 16:2296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.