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SAMMY VS JANDEL TOWER! (HUGE UPDATE)

SAMMY VS JANDEL TOWER! (HUGE UPDATE)

A Roblox experience owned by Rainbow Flushers.

ObbyENTroll GameTower ObbyAdmin Abuse

SAMMY VS JANDEL TOWER! (HUGE UPDATE) is an obby experience created on 2025-08-11. The game has recorded 2,100,657 lifetime visits and 1,669 favorites. It holds an 88% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

WHO DOES THE BETTER ADMIN ABUSE? FIGHT THE WAR ON TEAM SAMMY OR TEAM JANDEL 📌 Tags: Troll Is A Pinning Tower, Troll Is A Pinning Tower 4, Pinning Tower, Troll Pinning Tower, Troll Tower, Troll Button, Troll Button Tower, Troll Tower Button, Button Troll, Trolling Tower, Troll Button Towers, Troll Towers, Troll, Slap, Slapping, Slapped Tower, Tower Of Sky, Tower Of Hell, Tower Of Sky - Tower Of Hell, Tower, Tower Obby, Obby, Obstacle, Obstacle Tower, Tower Of Dream #Troll #Tower #트롤 #타워

Last updated by the developer 15 Apr 2026, 22:58 UTC.

0
playing (measured 10 Aug 2026, 16:33 UTC)
2,100,657
lifetime visits
88%
liked (1,249 👍 / 163 👎)
1,668
favourites (0.8 per 1k visits)
11 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
2,999 R$
Sammy Slap
499 R$
Rainbow Carpet
399 R$
Jandel Slap
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Jandel Vs Sammy Tower! · welcome1,461,623 · 100.0% win
Beat the tower · progression53,987 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:5288no change
14 Aug 2026, 09:0388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.