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Project, Bolton™

Project, Bolton™

A Roblox experience owned by RS | RyZe Studios.

RoleplayENpoliceemergency servicesuk roleplay

Description (written by the developer; not a statement by this register)

Here at Project, Bolton we aim to make the roleplay industry to the best possible way it can be, we off many opportunities such as Greater Manchester Police, North West Ambulance Service, Greater Manchester Fire and Rescue Service, Roads Policing Unit and so much more!. Why not join us here at Project, Bolton and build a story. Please keep in mind we are continuously looking for feedback on how we can make every users experience more enjoyable, So why not head into our communications server and share some of your Ideas that would improve your roleplay experience! Server Shutdown = Bug Fixes / Updates! Founded & Managed by itsryze_. 🔗 "Together We Build Bolton"

Last updated by the developer 14 Aug 2026, 02:19 UTC.

0
playing (measured 16 Aug 2026, 05:51 UTC)
39,178
lifetime visits
64%
liked (87 👍 / 48 👎)
149
favourites (3.8 per 1k visits)
12 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 05:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gun License
550 R$
Police Extra Pass
400 R$
[SALE] Paycheck Bonus
400 R$
Highways England
350 R$
Knife Pass
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Bolton! · welcome2,098 · 29.8% win
You've Met The Project Creator! · welcome1,014 · 9.4% win
Lewis's Washing Machine · other12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6416 August 2026 — 64 % liked26 August 2026 — 64 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 05:5264no change
16 Aug 2026, 05:5264first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.