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Phonk RNG | UPDATE

Phonk RNG | UPDATE

A Roblox experience owned by Emberstone Studios.

SimulatorENRNGPhonkIdle/Auto-roll

Description (written by the developer; not a statement by this register)

Inspired by: https://www.roblox.com/games/125247930279216/UPD-Phonk-RNG I wanted to make my own cuz i love phonk, wanted to credit the other game though cuz i did enjoy it (did buy some of their gamepasses :3). ⌄ Quick roll requires 100 rolls Auto roll requires 50 rolls ^ Newly Updated/Added: - Revamped map - AFK when tabbed out - Adding luck

Last updated by the developer 10 Sept 2025, 21:18 UTC.

0
playing (measured 13 Aug 2026, 23:50 UTC)
5,026
lifetime visits
81%
liked (21 👍 / 5 👎)
28
favourites (5.6 per 1k visits)
12 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 23:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jumppower Changer
30 R$
Walkspeed Changer
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,679 · 100.0% win
100 Rolls · collection153 · 0.00% win
500 Rolls · collection66 · 0.00% win
1,000 Rolls · collection38 · 0.00% win
10,000 Rolls · collection4 · 0.00% win
500,000 Rolls · collection0 · 0.00% win
1,000,000 Rolls · collection0 · 0.00% win
100,000 Rolls · collection0 · 0.00% win
50,000 Rolls · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818482.517 August 2026 — 84 % liked27 August 2026 — 81 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 22:4781-3
17 Aug 2026, 22:3884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.