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[2 Players] Just the Two of Us

[2 Players] Just the Two of Us

A Roblox experience owned by Santai Community.

AdventureENco-oppuzzleadventure

[2 Players] Just the Two of Us is an adventure experience created on 2025-08-12. The game currently has 12 players online. It has accumulated 3,404,728 lifetime visits, 38,172 favorites, and a 91% like percentage. The description indicates a beta version with a two-player cap.

Description (written by the developer; not a statement by this register)

[BETA VERSION] Welcome to a world built for you and one other person. Just the Two of Us is a unique experience where every server is capped at two players. 🤔 What will you find? An adventure, a mystery, or maybe a challenge that can only be solved together? 🤝 You'll be paired with another player to explore a quiet world, solve puzzles, or simply enjoy a journey side by side [NEXT UPDATE]. 🤫 An intimate and focused atmosphere, away from the noise of crowded servers. Every decision and interaction is between you and your partner. Every time you join, you'll create a new story. Are you ready for an adventure for two?

Last updated by the developer 1 Jun 2026, 08:26 UTC.

12
playing (measured 10 Aug 2026, 17:38 UTC)
3,404,728
lifetime visits
91%
liked (3,677 👍 / 358 👎)
41,498
favourites (12.2 per 1k visits)
12 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3812first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome753,135 · 85.9% win
10 Minutes Play · other52,847 · 26.8% win
30 Minutes Play · other25,200 · 12.7% win
Meet Owner · other30 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 91 % liked23 September 2026 — 91 % liked3 October 2026 — 91 % liked13 October 2026 — 91 % liked23 October 2026 — 91 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:5291no change
13 Oct 2026, 04:5291no change
3 Oct 2026, 04:5191no change
23 Sept 2026, 04:5091no change
13 Sept 2026, 04:5091no change
3 Sept 2026, 04:4991no change
24 Aug 2026, 04:4991no change
14 Aug 2026, 04:4991first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.