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Bowling Tycoon 🎳

Bowling Tycoon 🎳

A Roblox experience owned by iseeu Productions.

TycoonENtycoonbowlingmanagement

Description (written by the developer; not a statement by this register)

🎳 Welcome to Bowling Tycoon! Build and run your very own bowling alley! Upgrade your lanes, unlock awesome bowling balls, and customize your place to attract more players. βœ… Build & Upgrade – Expand your bowling alley with new lanes, seating, and decorations. 🎳 Bowl with Friends – Compete for high scores or just chill and have fun. πŸ’° Earn & Grow – The more people bowl, the more coins you make! ✨ Unlock Rare Bowling Balls – Collect cool, unique designs to show off your style. πŸ’Ž Join our developer group β€” iseeu Productions β€” for exclusive in-game perks, special rewards, and more! CODES: Tycoon, Bowling, 100K! Can you create the ultimate bowling alley and become the top Bowling Tycoon?

Last updated by the developer 25 Sept 2025, 23:02 UTC.

0
playing (measured 10 Aug 2026, 22:46 UTC)
184,721
lifetime visits
92%
liked (2,085 πŸ‘ / 176 πŸ‘Ž)
1,358
favourites (7.4 per 1k visits)
12 August 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Infinite Money
899 R$
VIP
299 R$
Magic Flying Carpet
199 R$
2x Cash
199 R$
Auto Collect
179 R$
Golden Radio
179 R$
Sprint
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! Β· welcome115,659 Β· 0.00% win
You met the Owner! Β· other117 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.