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Bowling Tycoon 🎳

Bowling Tycoon 🎳

A Roblox experience owned by iseeu Productions.

TycoonENtycoonbowlingmanagement

Description (written by the developer; not a statement by this register)

🎳 Welcome to Bowling Tycoon! Build and run your very own bowling alley! Upgrade your lanes, unlock awesome bowling balls, and customize your place to attract more players. ✅ Build & Upgrade – Expand your bowling alley with new lanes, seating, and decorations. 🎳 Bowl with Friends – Compete for high scores or just chill and have fun. 💰 Earn & Grow – The more people bowl, the more coins you make! ✨ Unlock Rare Bowling Balls – Collect cool, unique designs to show off your style. 💎 Join our developer group — iseeu Productions — for exclusive in-game perks, special rewards, and more! CODES: Tycoon, Bowling, 100K! Can you create the ultimate bowling alley and become the top Bowling Tycoon?

Last updated by the developer 25 Sept 2025, 23:02 UTC.

0
playing (measured 10 Aug 2026, 22:46 UTC)
184,721
lifetime visits
92%
liked (2,084 👍 / 176 👎)
1,355
favourites (7.3 per 1k visits)
12 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Money
899 R$
VIP
299 R$
Magic Flying Carpet
199 R$
2x Cash
199 R$
Golden Radio
179 R$
Auto Collect
179 R$
Sprint
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome115,675 · 0.00% win
You met the Owner! · other117 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked4 September 2026 — 92 % liked14 September 2026 — 92 % liked15 August 202614 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 07:1892no change
4 Sept 2026, 07:1692no change
15 Aug 2026, 05:2292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.