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Don't Wake the Animes!

Don't Wake the Animes!

A Roblox experience owned by Slime Vine Studios.

AdventureENstealthanimechase

Don't Wake the Animes! is an adventure experience created on 2025-08-12. It has recorded 4,845,492 lifetime visits and 5,549 favorites. The game holds a 93% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Shh... Don't wake the animes! 🤫 Sneak around and steal animes while they sleep! 😴 Escape when you wake them up and they start chasing! 🏃‍♂️ Survive and collect as many animes as possible! ⚡ If you're having fun, remember to hit the like button! 👍

Last updated by the developer 25 Oct 2025, 08:33 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
4,845,492
lifetime visits
93%
liked (6,163 👍 / 465 👎)
5,546
favourites (1.1 per 1k visits)
12 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:5293no change
24 Aug 2026, 01:5093no change
14 Aug 2026, 01:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.