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Gunung AokiGahara [2.0]

Gunung AokiGahara [2.0]

A Roblox experience owned by KANEZORA.

Description (written by the developer; not a statement by this register)

🏔️ Gunung Aokigahara Rasakan pengalaman mendaki di Gunung Aokigahara, area misterius dengan kemiripan hingga 70% dari hutan Aokigahara asli di Jepang. Suasana horor dan petualangan ekstrem berpadu sempurna untuk menguji nyali setiap pendaki! 💀 Fitur Utama: 🔹 Jongkok & Gendong teman saat menjelajah. 🔹 Sistem Energy/Stamina & Oxygen saat berenang. 🔹 Hunger Bar — jangan lupa makan di Warung Ramen agar tak kelelahan! 🔹 Freecam Mode untuk bebas mengambil foto keren bersama teman. 🔹 Rintangan Menengah–Sulit, namun tetap ada jalur mudah bagi pemula. 🔹 Spot Foto, Aura Efek, dan Title Variatif sesuai jumlah summit yang kamu selesaikan. 🔹 Redeem Code System untuk hadiah uang, item, summit, dan title limited! 📸 Abadikan cerita pendakianmu, buktikan ketangguhanmu, dan tunjukkan aura pendaki sejati! 💬 Join komunitas & Discord resmi kami di bawah deskripsi ini untuk klaim hadiah gratis dan update event terbaru!

Last updated by the developer 25 May 2026, 11:21 UTC.

0
playing (measured 4 Nov 2026, 14:15 UTC)
434
lifetime visits
91%
liked (10 👍 / 1 👎)
6
favourites (13.8 per 1k visits)
12 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Nov 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
120 R$
Cute Fox Pet!
50 R$
VIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome132 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.