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[DISCONTINUED] Dynamite 🧨

[DISCONTINUED] Dynamite 🧨

A Roblox experience owned by RubberDucky Devs.

ShooterENPvPHalloweenShooter

Description (written by the developer; not a statement by this register)

πŸ”₯ Welcome to Dynamite! βš”οΈ BATTLE. SURVIVE. DOMINATE. πŸ’£ Fight β€” Enter intense PvP battlegrounds and take down opponents. πŸ† Survive β€” Be the last player standing each round to earn wins! πŸ”« Unlock β€” Get new weapons by racking up kills. πŸ’ͺ Upgrade β€” Spend your wins to boost your stats and grow stronger. πŸ“ˆ Climb β€” Rise through the leaderboards and prove you’re the best! πŸ’» Play Anywhere β€” Works on PC and Mobile. Console support coming soon! Update 1.5: Halloween pt.1 - Limited Halloween Shop - 5 New limited Halloween Weapons - Candy corn currency - 2 new Halloween maps: Graveyard & Mansion - Classic Maps are now Halloween Themed - Small UI changes - Use code "boo" in the settings! - Femboys! - Microtransactions - p2w - 67 brainrot ⚠️ Tip: Wins and kills both matter… choose wisely how you play! ps: what are yall doing w the description js let the game rest :sob: -cat guy

Last updated by the developer 13 Aug 2026, 19:56 UTC.

0
playing (measured 17 Aug 2026, 18:08 UTC)
684
lifetime visits
81%
liked (17 πŸ‘ / 4 πŸ‘Ž)
6
favourites (8.8 per 1k visits)
12 August 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 18:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Ultimate Robux Sword
500 R$
100 Donation
100 R$
x2 kills
100 R$
x2 Wins
100 R$
x2 Votes
60 R$
50 Donation
50 R$
20 Donation
20 R$
15 Donation
15 R$
10 Donation
10 R$
5 Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome146 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.