[DISCONTINUED] Dynamite π§¨
A Roblox experience owned by RubberDucky Devs.
ShooterENPvPHalloweenShooter
Description (written by the developer; not a statement by this register)
π₯ Welcome to Dynamite! βοΈ BATTLE. SURVIVE. DOMINATE. π£ Fight β Enter intense PvP battlegrounds and take down opponents. π Survive β Be the last player standing each round to earn wins! π« Unlock β Get new weapons by racking up kills. πͺ Upgrade β Spend your wins to boost your stats and grow stronger. π Climb β Rise through the leaderboards and prove youβre the best! π» Play Anywhere β Works on PC and Mobile. Console support coming soon! Update 1.5: Halloween pt.1 - Limited Halloween Shop - 5 New limited Halloween Weapons - Candy corn currency - 2 new Halloween maps: Graveyard & Mansion - Classic Maps are now Halloween Themed - Small UI changes - Use code "boo" in the settings! - Femboys! - Microtransactions - p2w - 67 brainrot β οΈ Tip: Wins and kills both matterβ¦ choose wisely how you play! ps: what are yall doing w the description js let the game rest :sob: -cat guy
Last updated by the developer 13 Aug 2026, 19:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Aug 2026, 18:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.