[x5 + FREE AVA] Mount Hanami🌸
A Roblox experience owned by Kesenianity Studio.
AdventureIDparkourjapanese_themecooperative
[x5 + FREE AVA] Mount Hanami🌸 is an adventure experience created on 2025-08-12. It currently has 3 players online. The game has accumulated 2,927,284 lifetime visits and 6,704 favorites. User engagement shows an 80% like percentage. The experience features medium to hard difficulty gameplay with cooperative modes and avatar customization options.
Description (written by the developer; not a statement by this register)
⚠️[🛠️Still in Development🛠️]⚠️ [BETA] MOUNT HANAMI 🌸 DIFFICULTY: MEDIUM → HARD ✨NEW Update : 🏯 Avatar Catalog 🏯 DJ Place 🏯 Boombox Update 🏯 Jump button setting 🏯 New Emote 🏯 Time Trials ✨Feature : 🌸 Panorama tebing dan hamparan pohon sakura yang menakjubkan 🕹️ Speed Coil gratis agar Mempermudah Player Bermain 🏃♂️ Sprint untuk mempercepat progress (Gunakan Left Shift untuk PC/Desktop) ⚠️ Jurang curam dan rintangan adrenalin tinggi 🤝 Sistem carry — bantu temanmu melewati bagian sulit! 👥 Mode kooperatif: main bareng, nikmati momen bersama 🔥 Aura Keren Untuk Setiap Rank 📍 Checkpoint untuk menyimpan progresmu di sepanjang jalur 🏯 Area bertema Jepang: tori gate, lentera, dan kuil kecil untuk eksplorasi 🌅 Puncak dengan view epik — cocok untuk berfoto - foto estetik ❤️ Jangan lupa tekan Like 👍
Last updated by the developer 16 May 2026, 16:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 18:52 | 2 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.