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💥 Dig Grandma's Backyard!

💥 Dig Grandma's Backyard!

A Roblox experience owned by fun merge inc..

SimulatorENdiggingtreasure huntidle/tycoon

💥 Dig Grandma's Backyard! is a simulator experience created on 2025-08-12. It has recorded 7,003,415 lifetime visits and 155,889 favorites. Currently, three users are playing. The game holds a 91% like percentage. Players dig for treasures, upgrade tools, and display discoveries for rewards within the garden setting.

Description (written by the developer; not a statement by this register)

💥 Grandma’s backyard hides insane treasures! How deep will you dig to find them? 🏆 Discover hidden treasures buried deep in Grandma’s garden! ✨ Dig for rare ores, mysterious artifacts, and legendary finds! 🖼️ Display your best discoveries to earn rewards and cashover time! 💰 Upgrade your tools and uncover deeper secrets underground! How much money will you earn? 🔥 For added benefits, don't forget to hit that LIKE 👍 and join the GROUP! ✨

Last updated by the developer 9 Feb 2026, 00:10 UTC.

3
playing (measured 10 Aug 2026, 14:48 UTC)
7,003,415
lifetime visits
91%
liked (10,012 👍 / 938 👎)
155,813
favourites (22.2 per 1k visits)
12 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:483first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

💰Double Cash! [50% OFF]
249 R$
✨ Forever Drill!
249 R$
✨ VIP!
249 R$
⚡️Lightning Pickaxe!
249 R$
✨ Thunder Pack! [OP!]
149 R$
💥 Jetpack!
129 R$
👾 Glitch Pickaxe!
129 R$
⛏️☢️ Miner's Pack!
129 R$
✨ Golden Stand! [50% OFF]
39 R$
🌌 Crystal Pickaxe!
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,613,513 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked2 September 2026 — 91 % liked12 September 2026 — 91 % liked22 September 2026 — 91 % liked2 October 2026 — 91 % liked12 October 2026 — 91 % liked22 October 2026 — 91 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:0491no change
12 Oct 2026, 23:0391no change
2 Oct 2026, 23:0291no change
22 Sept 2026, 23:0191no change
12 Sept 2026, 22:5391no change
2 Sept 2026, 22:5291no change
23 Aug 2026, 22:5191no change
13 Aug 2026, 22:5191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.