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OVERKILL

OVERKILL

A Roblox experience owned by One-Shot.

ShooterENmultiplayer combatleaderboardscosmetic rewards

OVERKILL is a shooter experience from 2025 with over 28.4 million lifetime visits. It records 92 playing now, a like rating of 84%, 70,248 favourites.

Description (written by the developer; not a statement by this register)

⚡ Welcome to OVERKILL, a fast-paced multiplayer combat experience where every match is a chance to outplay your opponents, unlock exclusive rewards, and prove you're the best! 👑 Earn Crowns to unlock powerful weapons, epic finishers, and exclusive skins! 🏆 Earn your place among the top competitors and dominate the leaderboards. ✨ Collect rare cosmetics and customize your loadout to stand out from the competition! 💙 Like the game and join our group for exclusive rewards! 🎮 Available on Desktop, Mobile, Tablet, Xbox, & PlayStation! ⚠️ WARNING: Exploiting, cheating, glitch abuse, or unfair farming will result in a permanent ban. Our anti-cheat and moderation systems are always active.

Last updated by the developer 19 Aug 2026, 03:23 UTC.

92
playing (measured 15 Sept 2026, 02:50 UTC)
28,470,526
lifetime visits
84%
liked (84,868 👍 / 15,722 👎)
71,103
favourites (2.5 per 1k visits)
12 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9288648925 August 202615 September 2026
500 measurements spanning 21 days, net -99. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
15 Sept 2026, 02:5092-19
15 Sept 2026, 01:50111-34
15 Sept 2026, 00:50145-39
14 Sept 2026, 23:50184+63
14 Sept 2026, 22:50121-6
14 Sept 2026, 21:50127+24
14 Sept 2026, 20:50103-45
14 Sept 2026, 19:50148+4
14 Sept 2026, 18:50144-40
14 Sept 2026, 17:50184+17
14 Sept 2026, 16:50167+29
14 Sept 2026, 15:50138-118
14 Sept 2026, 14:50256-60
14 Sept 2026, 13:50316-90
14 Sept 2026, 12:50406+54
14 Sept 2026, 11:50352+128
14 Sept 2026, 10:50224+32
14 Sept 2026, 09:50192-39
14 Sept 2026, 08:50231-11
14 Sept 2026, 07:50242first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome5,555,787 · 100.0% win
Release · other420,105 · 0.00% win
Complete A Task · other340,163 · 3.5% win
Reach Level 10 · progression56,596 · 0.80% win
Meet A Developer · other5,188 · 0.00% win
Early Access · other3,142 · 0.00% win
Meet The Owner · other2,524 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

848584.513 August 202622 October 2026
588 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 588
Measured (UTC)% likedChange
22 Oct 2026, 16:0884no change
12 Oct 2026, 16:0884no change
2 Oct 2026, 16:0784-1
22 Sept 2026, 16:0685no change
15 Sept 2026, 02:5085no change
15 Sept 2026, 01:5085no change
15 Sept 2026, 00:5085no change
14 Sept 2026, 23:5085no change
14 Sept 2026, 22:5085no change
14 Sept 2026, 21:5085no change
14 Sept 2026, 20:5085no change
14 Sept 2026, 19:5085no change
14 Sept 2026, 18:5085no change
14 Sept 2026, 17:5085no change
14 Sept 2026, 16:5085no change
14 Sept 2026, 15:5085no change
14 Sept 2026, 14:5085no change
14 Sept 2026, 13:5085no change
14 Sept 2026, 12:5085no change
14 Sept 2026, 11:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.