FRACTURE [ALPHA]
A Roblox experience owned by FRACTUREDEV.
ShooterENdestructionbloodyweapons
Description (written by the developer; not a statement by this register)
🩸 Fracture is a very bloody shooter destruction-based where you play around with weapons such as guns, knives, bombs, frying pans, soda bottles, etc. 🩸 ⚠️The game has been re-opened! Don't expect a bunch of updates.⚠️ Changes made as of the re-opening: -Trailer video is back -Bad changes by an old dev have been undone -Data has been reset to allow the game to be fair (Halloween items will be back next year :]) -UI made slightly better -Gameplay is a little quicker -Game is slightly brighter -Removed Pro Servers
Last updated by the developer 13 Jul 2026, 02:20 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 15:01 | 11 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 06:50 | 76 | no change |
| 15 Aug 2026, 06:50 | 76 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.