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FRACTURE [ALPHA]

FRACTURE [ALPHA]

A Roblox experience owned by FRACTUREDEV.

ShooterENdestructionbloodyweapons

Description (written by the developer; not a statement by this register)

🩸 Fracture is a very bloody shooter destruction-based where you play around with weapons such as guns, knives, bombs, frying pans, soda bottles, etc. 🩸 ⚠️The game has been re-opened! Don't expect a bunch of updates.⚠️ Changes made as of the re-opening: -Trailer video is back -Bad changes by an old dev have been undone -Data has been reset to allow the game to be fair (Halloween items will be back next year :]) -UI made slightly better -Gameplay is a little quicker -Game is slightly brighter -Removed Pro Servers

Last updated by the developer 13 Jul 2026, 02:20 UTC.

3
playing (measured 11 Aug 2026, 15:01 UTC)
167,608
lifetime visits
76%
liked (1,063 👍 / 329 👎)
6,636
favourites (39.6 per 1k visits)
12 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:0111first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Relly big donation
10,000 R$
2X Cash
400 R$
Big golden donation
350 R$
30 Builds
180 R$
Very shiny donation
150 R$
Truss
20 R$
Donation
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

THANKS4PLAYING · welcome125,020 · 100.0% win
1KO · other49,069 · 44.4% win
FRACTUREUNIVERSITY · other19,351 · 8.9% win
10KO · progression14,064 · 17.8% win
1WIN · other5,026 · 0.00% win
WALLBREAK · progression3,767 · 0.00% win
50KO · other2,760 · 0.00% win
100KO · progression1,014 · 0.00% win
WATCHOUT · other890 · 0.00% win
LOUIEMODE · other732 · 0.00% win
BOO!!!!!!!!!!!! [HALLOWEEN 2025 UNOBTAINABLE] · other662 · 0.00% win
TRICKSHOT · other385 · 0.00% win
KABOOM · other320 · 0.00% win
5WIN · progression291 · 0.00% win
250KO · progression216 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7615 August 2026 — 76 % liked25 August 2026 — 76 % liked4 September 2026 — 76 % liked14 September 2026 — 76 % liked24 September 2026 — 76 % liked4 October 2026 — 76 % liked14 October 2026 — 76 % liked24 October 2026 — 76 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 10:3776no change
14 Oct 2026, 10:3676no change
4 Oct 2026, 10:3576no change
24 Sept 2026, 10:3476no change
14 Sept 2026, 08:0576no change
4 Sept 2026, 08:0376no change
25 Aug 2026, 06:5076no change
15 Aug 2026, 06:5076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.