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SOLITUDE [PSYCHOLOGICAL-HORROR]

SOLITUDE [PSYCHOLOGICAL-HORROR]

A Roblox experience owned by LIMITSStudio.

Description (written by the developer; not a statement by this register)

Four nights. One house. Every task is familiar, yet nothing feels as it should. Experience the quiet shift of reality as the house changes around you and entirely on your own. Join the group to have your story told Feedback is always appreciated whenever. You're meant to hear it. Wear Headphones. Accessories are disabled for immersion Tags: Psychological, Adventure

Last updated by the developer 13 Aug 2026, 19:23 UTC.

0
playing (measured 12 Sept 2026, 11:48 UTC)
700
lifetime visits
90%
liked (36 👍 / 4 👎)
105
favourites (150.0 per 1k visits)
12 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 11:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Support!
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Awakening · progression252 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9012 September 2026 — 90 % liked2 October 2026 — 90 % liked12 September 20262 October 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 11:4990no change
12 Sept 2026, 11:4890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.