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Faceless Infection (Beta)

Faceless Infection (Beta)

A Roblox experience owned by BuildTown Studios.

HorrorENhorrorsurvivalinfection

Description (written by the developer; not a statement by this register)

The plague has begun… A mysterious virus spreads among the population, erasing their faces and turning them into relentless hunters. In every round, one player is chosen as the first infected. Their mission: spread the plague by touching others. Humans must run, hide, and survive until the timer runs out… or join the faceless horde. Thanks for playing!

Last updated by the developer 6 Jul 2026, 20:25 UTC.

0
playing (measured 23 Aug 2026, 12:18 UTC)
982
lifetime visits
92%
liked (12 👍 / 1 👎)
7
favourites (7.1 per 1k visits)
13 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 12:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infection Masters
130 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Step · welcome435 · 0.00% win
Beta Tester · other419 · 0.00% win
Recruiter · social200 · 0.00% win
Quick Survivor · other35 · 0.00% win
Alpha Tester · other33 · 0.00% win
You met the creators! · other12 · 0.00% win
Frequent Buyer · collection7 · 0.00% win
Group Member · welcome6 · 0.00% win
Dedicated Survivor · other4 · 0.00% win
Infection Master · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.