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Dodgeball Strikers

Dodgeball Strikers

A Roblox experience owned by Faruque's Games.

SportsENarenafast-paceddodgeball

Description (written by the developer; not a statement by this register)

Dodge, dash, and style on everyone in a fast-paced arena built around one simple rule: don’t get hit

Last updated by the developer 22 Feb 2026, 21:42 UTC.

0
playing (measured 11 Aug 2026, 04:15 UTC)
26,705
lifetime visits
77%
liked (64 👍 / 19 👎)
877
favourites (32.8 per 1k visits)
13 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
1,000 R$
Starter Pack
500 R$
Sea Pet Pack
499 R$
VIP
399 R$
2x Tickets
299 R$
2x XP
249 R$
Space Ship Pack
249 R$
Europe Flag Trails
149 R$
North America Flag Trail Pack
149 R$
Asia Flag Trails
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hot Hand · other3,918 · 0.00% win
Hit Machine · other216 · 0.00% win
Unstoppable · other49 · 0.00% win
Dodgeball Strikers · progression1 · 0.00% win
Can't Touch This · progression0 · 0.00% win
Solo Victory · progression0 · 0.00% win
Against All Odds · progression0 · 0.00% win
Army of One · progression0 · 0.00% win
Not Today! · progression0 · 0.00% win
Brick Wall · progression0 · 0.00% win
Immovable Object · progression0 · 0.00% win
Blinding Lights · other0 · 0.00% win
Where's Everybody? · collection0 · 0.00% win
Kaboom! · progression0 · 0.00% win
Court Legend · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

778279.516 August 2026 — 81 % liked26 August 2026 — 82 % liked5 September 2026 — 81 % liked25 September 2026 — 79 % liked25 October 2026 — 77 % liked16 August 202625 October 2026
5 measurements spanning 70 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 07:2177-2
25 Sept 2026, 07:1979-2
5 Sept 2026, 05:5181-1
26 Aug 2026, 05:4982+1
16 Aug 2026, 05:4881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.