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[AFK UPD💥] Build a Fish Tank🐠

[AFK UPD💥] Build a Fish Tank🐠

A Roblox experience owned by GiantTank.

TycoonENfishingpet collectionafk idle

Description (written by the developer; not a statement by this register)

🐠 Welcome to Build A Fish Tank 🐠 🎁 Let's find the rarest eggs and hatch giant fish to build a one of a kind fish tank of yours! ⚡HOW TO PLAY⚡ Buy Fishing Rod > Fish Rare Eggs > Hatch Giant Fishes > Earn lots of 🤑🤑🤑 ! 🎏Fish automatically! Enjoy fishing while AFK~ 🎁Hunt for best rod in our Premium Shop! 🎈 Go to our brand new Trade Shop and trade your eggs for exclusive eggs and fishes! 🦈 Swim freely! Enjoy floating around your fish tank with your favorite fish! 💡 Note Eggs and pets keep growing even while you’re offline – come back to see what hatched! This experience is still under development with some minor bugs! Please help us improve by giving feedback and not downvote pls :( This game is inspired by Fish It and Grow a Garden!

Last updated by the developer 16 Jan 2026, 17:07 UTC.

0
playing (measured 10 Aug 2026, 14:32 UTC)
73,352
lifetime visits
61%
liked (127 👍 / 82 👎)
297
favourites (4.0 per 1k visits)
13 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pack
999 R$
3x Autofish
999 R$
2x Autofish
499 R$
Max Tank Slots
199 R$
Starter Pack
159 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fresh Hatcher · collection22,789 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6115 August 2026 — 61 % liked25 August 2026 — 61 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:2061no change
15 Aug 2026, 14:0461first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.