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Ball Blitz (RELEASE)

Ball Blitz (RELEASE)

A Roblox experience owned by Sebuq's Development.

ObbyENendless runnersurvivalphysics

Description (written by the developer; not a statement by this register)

⚠️Game is in early beta EXPECT AND REPORT any bugs in our community server⚠️ Use code "RELEASE" for 100 coins! 👋 Welcome to Ball Blitz! Roll down the hill see how far you can get without dying! To play, press the SPACE key to move left and right. Dodge spikes, don't fall, and survive as long as possible. Support our game by liking 👍 and favouriting ⭐ - it helps us bring updates! Credit 📃 Scripting: Tillymasters2 🔨 Game Design: SimplyBreadified

Last updated by the developer 8 Mar 2026, 06:42 UTC.

0
playing (measured 16 Aug 2026, 05:01 UTC)
861
lifetime visits
73%
liked (16 👍 / 6 👎)
16
favourites (18.6 per 1k visits)
13 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 05:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HeadBall
349 R$
VIP
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome689 · 0.00% win
Beta Player · welcome687 · 0.00% win
Reached the First Stage · progression633 · 0.00% win
Reached the Second Stage · progression18 · 0.00% win
Reached the Third Stage · progression7 · 0.00% win
Reached the Fourth Stage · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.