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[🌱] Unbox A Garden

[🌱] Unbox A Garden

A Roblox experience owned by Pumpkin Works.

TycoonENfarmingidleunboxing

[🌱] Unbox A Garden is a tycoon experience created on 2025-08-13. It has 1,343,047 lifetime visits, 12,581 favorites, and a 94% like percentage. Currently, one player is active. The game involves purchasing crates, unboxing crops, earning passive income, and rebirthing to unlock new gears.

Description (written by the developer; not a statement by this register)

🌱Welcome to Unbox A Garden! 😴Remember, crops unbox and earn money even while you're offline! 📦Purchase crates 🌱Unbox crops 💰Earn passive income & sell 🍅Steal Crops from other players 🔥 Rebirth and unlock new gears 👍 Like & favorite for new updates!

Last updated by the developer 8 Aug 2026, 14:09 UTC.

1
playing (measured 10 Aug 2026, 17:00 UTC)
1,343,047
lifetime visits
94%
liked (5,609 👍 / 380 👎)
12,575
favourites (9.4 per 1k visits)
13 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
279 R$
VIP
229 R$
Faster Opening Time
199 R$
Remote Baselock [OP]
199 R$
Auto Collect [OP]
199 R$
Double Money
129 R$
2x Lock Time
129 R$
Super Luck
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

X · other582,331 · 100.0% win
N · other582,050 · 100.0% win
O · other577,882 · 100.0% win
B · other577,768 · 100.0% win
U · other577,614 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:2194no change
24 Aug 2026, 13:0994no change
14 Aug 2026, 13:0894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.