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Team EVIL Monster ESCAPE (TEAMWORK OBBY)

Team EVIL Monster ESCAPE (TEAMWORK OBBY)

A Roblox experience owned by Baby Obby..

ObbyENdaycare horrormonster escapeteamwork

Team EVIL Monster ESCAPE (TEAMWORK OBBY) is an obby experience created on 2025-08-13. The game currently has 9 players online. It has accumulated 11,788,921 lifetime visits and 1,040,319 favorites. The like percentage stands at 68.

Description (written by the developer; not a statement by this register)

Team EVIL Monster ESCAPE (TEAMWORK OBBY) Please leave a like and favourite to support the game if you enjoyed this obby! PRIVATE SERVERS ARE FREE!! PLAY WITH YOUR FRIENDS You've been trapped in the daycare by Monster! It's time to gear up with your buddy and escape!

Last updated by the developer 8 Jul 2026, 15:21 UTC.

9
playing (measured 10 Aug 2026, 19:03 UTC)
11,788,921
lifetime visits
68%
liked (579 👍 / 268 👎)
1,041,445
favourites (88.3 per 1k visits)
13 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:0329first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ALL ITEMS [SAVE 80%]
699 R$
FLING PLAYERS
349 R$
MORPHS - PLAY AS OBBY CHARACTER
299 R$
BLUE HYPER LASER
249 R$
TASER
149 R$
STARTER PACK
119 R$
JUMP COIL
99 R$
BECOME RAINBOW DEER
79 R$
BECOME SNOW DEER
59 R$
BECOME ANGRY DEER
59 R$
BECOME PINK DEER
59 R$
BECOME RED DEER
59 R$
BECOME BLUE DEER
59 R$
BECOME GREEN DEER
59 R$
BECOME DEER
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,902,750 · 100.0% win
Stage 1 · progression4,584,441 · 100.0% win
Stage 10 · progression3,309,160 · 91.8% win
Stage 15 · progression1,610,928 · 40.4% win
Stage 20 · progression1,067,059 · 26.9% win
Winner! · progression495,265 · 11.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6813 August 2026 — 68 % liked23 August 2026 — 68 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:1668no change
13 Aug 2026, 19:1568first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.