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Nullscape but bad

Nullscape but bad

A Roblox experience owned by NBB Community.

HorrorENhorrorfan-madenullscape

Description (written by the developer; not a statement by this register)

[PLEASE READ!] FAN MADE Nullscape that gets kinda off themic, because i get some ideas, srry!!! MOBILE PLAYERS! Check settings! There should be "no shader" setting! uhh yeh nullscape but bad please play better nullscape Yo mobile players! If you want to fix your screen being fully black, go into settings and look for no shader option! Credits: Die of Death (OST) BIAST (OST) Nullscape (OST) RusTim113011 (HELPING) You (PLAYING THE GAME!)

Last updated by the developer 10 Jul 2026, 10:58 UTC.

0
playing (measured 17 Aug 2026, 09:30 UTC)
23,731
lifetime visits
71%
liked (106 👍 / 43 👎)
122
favourites (5.1 per 1k visits)
13 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 09:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Level 5 · progression567 · 0.00% win
Level 15 [normal] · progression59 · 0.00% win
Level 100 [Normal] · progression8 · 0.00% win
Level 26 [Normal] · progression2 · 0.00% win
Level 50 [Normal] · progression2 · 0.00% win
Conga line · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7117 August 2026 — 71 % liked6 September 2026 — 71 % liked26 September 2026 — 71 % liked17 August 202626 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 09:3271no change
6 Sept 2026, 09:3171no change
17 Aug 2026, 09:3071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.