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Steal a Poppy Playtime

Steal a Poppy Playtime

A Roblox experience owned by Steal and Game.

TycoonENmonster collectionstealing mechanicidle tycoon

Steal a Poppy Playtime is a tycoon experience created on 2025-08-13. It has recorded 712,802 lifetime visits and 45,903 favorites. The title holds a 74% like percentage. Currently, zero users are playing. The game involves purchasing and selling monsters to generate income, with mechanics for stealing from neighbors and utilizing various powers against thieves.

Description (written by the developer; not a statement by this register)

Steal a Poppy Playtime is a game in which you'll have to be very careful, as there are thieves everywhere. Game Mode: 💸You must buy as many monsters as you can. 💰Each monster will give you money every second. 👹If you no longer need a monster, you can sell it. 😈You can steal monsters from your neighbors. ⭐There are monsters: Babies, Adults, Ancestors, and Octogenarians, and each type is more powerful than the last. Powers: 🎇You can freeze, shock, ram, punch, set traps, and shoot all thieves. Event: 🎁A legendary monster will be awarded every 5 minutes. 🎁A mythical monster will be awarded every 15 minutes. 🎁A god monster will be awarded every hour. 🎁An octogenarian monster will be awarded every 3 hours. Rewards: 💰You will receive a x1 multiplier if you join the party. 💸A monster gift for being a player. (Start). 💎You will receive a x2 multiplier every day for playing for 30 minutes.

Last updated by the developer 17 Apr 2026, 02:21 UTC.

0
playing (measured 11 Aug 2026, 08:52 UTC)
712,802
lifetime visits
74%
liked (286 👍 / 101 👎)
45,899
favourites (64.4 per 1k visits)
13 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hammer
549 R$
X2 CASH
149 R$
Auto Collect
99 R$
VIP
99 R$
Double Coil
79 R$
Slap Fire
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:2074no change
14 Aug 2026, 18:1874first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.