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🧠Be A super Brainrot

🧠Be A super Brainrot

A Roblox experience owned by FF Game Studio.

SimulatorENiorngbrainrot

🧠Be A super Brainrot is a simulator experience created on 2025-08-14. It has recorded 5,825,283 lifetime visits and 3,926 favorites. The game holds a 96% like percentage. Currently, zero users are playing. The description highlights gameplay involving eating to grow larger, unlocking characters, and utilizing skills derived from Devil Fruits. Codes provide in-game rewards such as diamonds and luck boosts.

Description (written by the developer; not a statement by this register)

🧠Brainrot Io+RNG+Skills unique combination of gameplay🎲 🍇If you eat a Devil Fruit in the game, you will have a skill that helps you escape or eat others.🍇 📦Like and join the group to receive 1000 diamonds ➕ a character➕ 50% luck value ➕a colorful halo (time-limited)🌈 🎟Code: NEW 100LIKE 200LIKE 300LIKE 500LIKE 800LIKE 1000LIKE 1500LIKE 2000LIKE(The next code will be updated after 3000likes👍) 💎Redeem the code in the settings.⚙ 🍉Play as Brainrot. Eat things to get bigger🍉 💀Eat other players as you try to become the biggest!💀 🐾Unlock new Brainrot as you play🐾 🍀Increase your luck to roll rare and OP Brainrot!🍀 🎁Grow your food collection for permanent boosts and rewards!🎁

Last updated by the developer 18 May 2026, 12:50 UTC.

0
playing (measured 10 Aug 2026, 16:37 UTC)
5,825,283
lifetime visits
96%
liked (5,577 👍 / 246 👎)
3,926
favourites (0.7 per 1k visits)
14 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Roll
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:2396no change
14 Aug 2026, 00:2196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.