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🧠Be A super Brainrot

🧠Be A super Brainrot

A Roblox experience owned by FF Game Studio.

SimulatorENiorngbrainrot

🧠Be A super Brainrot is a simulator experience created on 2025-08-14. It has recorded 5,825,283 lifetime visits and 3,926 favorites. The game holds a 96% like percentage. Currently, zero users are playing. The description highlights gameplay involving eating to grow larger, unlocking characters, and utilizing skills derived from Devil Fruits. Codes provide in-game rewards such as diamonds and luck boosts.

Description (written by the developer; not a statement by this register)

🧠Brainrot Io+RNG+Skills unique combination of gameplay🎲 🍇If you eat a Devil Fruit in the game, you will have a skill that helps you escape or eat others.🍇 📦Like and join the group to receive 1000 diamonds ➕ a character➕ 50% luck value ➕a colorful halo (time-limited)🌈 🎟Code: NEW 100LIKE 200LIKE 300LIKE 500LIKE 800LIKE 1000LIKE 1500LIKE 2000LIKE(The next code will be updated after 3000likes👍) 💎Redeem the code in the settings.⚙ 🍉Play as Brainrot. Eat things to get bigger🍉 💀Eat other players as you try to become the biggest!💀 🐾Unlock new Brainrot as you play🐾 🍀Increase your luck to roll rare and OP Brainrot!🍀 🎁Grow your food collection for permanent boosts and rewards!🎁

Last updated by the developer 18 May 2026, 12:50 UTC.

0
playing (measured 10 Aug 2026, 16:37 UTC)
5,825,283
lifetime visits
96%
liked (5,576 👍 / 246 👎)
3,926
favourites (0.7 per 1k visits)
14 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Roll
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9614 August 2026 — 96 % liked3 September 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:3396no change
3 Sept 2026, 00:2396no change
14 Aug 2026, 00:2196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.