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[❄️]🔴Dodge The Ball🔴

[❄️]🔴Dodge The Ball🔴

A Roblox experience owned by UH Games Offical.

MinigamesENdodgeballendless modecosmetics

[❄️]🔴Dodge The Ball🔴 is a minigame created on 2025-08-14. It records 734,709 lifetime visits and 37,929 favorites. The experience maintains a 95% like percentage. Currently, zero users are playing. The description highlights a Christmas update featuring new skins, an endless mode, and tools. Players collect and sell balls for coins to purchase items.

Description (written by the developer; not a statement by this register)

Christmas Update! ❄️ New Skins ❄️ Endless Mode ❄️ New Tool Welcome to DodgeBall Beta *🎉 Dodge the balls to survive *🔴 Collect balls *⭐ Find rare and huge balls! *💵 Sell balls for coins *🎁 Buy tools or skins Keyboard Shortcut: Ctrl - Dash E - open\close inventory C - Sit down Release?

Last updated by the developer 8 Aug 2026, 09:07 UTC.

0
playing (measured 10 Aug 2026, 14:22 UTC)
734,709
lifetime visits
95%
liked (3,560 👍 / 194 👎)
37,947
favourites (51.6 per 1k visits)
14 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Dodge the Ball · other220,801 · 100.0% win
Collect your First Ball · collection46,895 · 20.0% win
Your First Defeat :( · progression33,890 · 20.0% win
Your First Win · progression643 · 0.00% win
Collect 1000 Balls · collection580 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:0395no change
14 Aug 2026, 18:0095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.