[UPDATE!❄️🌨️] Mount Sore✨
A Roblox experience owned by ThinkBros Studio.
AdventureENclimbingexplorationphotography
Mount Sore is an adventure experience created on 2025-08-14. It has accumulated 799,392 lifetime visits and currently has 6 players online. The game holds 1,227 favorites and maintains a 35% like percentage. Features include climbing mechanics, realistic physics, and day/night switching.
Description (written by the developer; not a statement by this register)
⛰ Mount Sore is not just a climb, it's an epic journey. Starting from the dense rainforest, sailing along the beach against the Kraken, passing through Japanese-style villages, solving ancient Egyptian puzzles, and ending at the legendary peak, where the Evening God once resided. ✨ Game Features: • Unique climbing mechanics • Realistic physics system • Carry & piggyback friends (request) • Switchable day/night setting • Parachute glider from the peak • Selfie cam & free camera • Natural HD photo spots 4K • Chill emotes and hiking poses • Cozy hangout areas • Realistic nature ambience • Badges, easter eggs & secrets • Global leaderboard • 40 checkpoints & routes (auto-save) • Sprint / run (mobile support) • Ultra HD graphics + low-spec mode • Hide / Show Nametag ...and so much more!! 📌 Tags: Mountain, Evening, Hiking, Climbing, Adventure, Explore, Nature, Expedition
Last updated by the developer 7 Aug 2026, 06:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 05:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 17:22 | 35 | no change |
| 14 Aug 2026, 17:19 | 35 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.