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[ 🎤 ] K-Pop Demon Hunter's Elevator

[ 🎤 ] K-Pop Demon Hunter's Elevator

A Roblox experience owned by K-Pop Demon Hunters Fan's.

RoleplayENK-PopDemon HuntingElevator Battle

[ 🎤 ] K-Pop Demon Hunter's Elevator is a roleplay experience created on 2025-08-14. The game has accumulated 1,561,736 lifetime visits and 240,933 favorites. It holds a 70% like percentage. Currently, zero users are playing. The description mentions 31 floors and themes involving Saja Boys and HUNTR/X characters.

Description (written by the developer; not a statement by this register)

🎶 Kpop Demon Hunters: Elevator 🛗👹 🎤🔥Step into the elevator for a whirlwind of fun, fighting demons, saving souls.✨ There are currently 31 floors in the game more are coming soon! Each level invites new challenges and enemies, music, etc. 🎶 Play as your favorite Saja Boy, or HUNTR/X girl, new updates coming soon! Feel free to leave feedback on the Group Wall! #Kpop #ElevatorBattle #DemonHunters #Roblox #KpopDemonHunters #SajaBoys #HUNTRX #Golden

Last updated by the developer 9 Jan 2026, 08:34 UTC.

0
playing (measured 11 Aug 2026, 00:07 UTC)
1,561,736
lifetime visits
70%
liked (312 👍 / 132 👎)
240,942
favourites (154.3 per 1k visits)
14 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
Costumes
129 R$
Gear Set 2
79 R$
Animation Pack - Demonic
59 R$
Gear Set 1
59 R$
Animation Pack - Spicy
59 R$
Animation Pack - Silly
59 R$
Animation Pack - Dances
59 R$
The Chosen One
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing. · welcome1,054,716 · 100.0% win
Supporter · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked13 September 2026 — 70 % liked3 October 2026 — 70 % liked14 August 20263 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 14:3270no change
13 Sept 2026, 14:1770no change
14 Aug 2026, 11:5170first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.