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Math towers by school year

Math towers by school year

A Roblox experience owned by [KMT]studio.

SimulatorKOmatheducationalobstacle course

Description (written by the developer; not a statement by this register)

The difficulty of the questions and the difficulty of the jump map increase year by year. tester: rkdwlgh1414,korean_gambler ,maker: korean_mathteacher Korean (Academic Year ---- Number of Problems) [Elementary School]-easy 1st year ---- 3 questions sophomore ---- question 3 3rd year ---- 3 questions 4th year ---- Problem 2 Fifth Year ---- Problem 4 6th Grade ---- Problem 2 [Middle School] 1st year ---- Problem 2 Second Year ---- Question 1 3rd year ---- 0 questions [High School]-hard 1st year ---- 1 question Second Year ---- 0 Problem 3rd Year ---- Question 1 Korean Korean I created this based on the elementary math tower by seokyw79.

Last updated by the developer 7 Aug 2026, 11:38 UTC.

10
playing (measured 13 Aug 2026, 08:49 UTC)
210,887
lifetime visits
50%
liked (325 👍 / 331 👎)
763
favourites (3.6 per 1k visits)
14 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 08:494first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MOD
300 R$
vip
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

math king · other324 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

475048.515 August 2026 — 47 % liked25 August 2026 — 48 % liked4 September 2026 — 48 % liked14 September 2026 — 47 % liked24 September 2026 — 49 % liked4 October 2026 — 50 % liked14 October 2026 — 50 % liked15 August 202614 October 2026
7 measurements spanning 60 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 08:3250no change
4 Oct 2026, 08:3150+1
24 Sept 2026, 08:3049+2
14 Sept 2026, 06:0847-1
4 Sept 2026, 06:0648no change
25 Aug 2026, 04:2048+1
15 Aug 2026, 04:2047first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.