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Math towers by school year

Math towers by school year

A Roblox experience owned by [KMT]studio.

SimulatorKOmatheducationalobstacle course

Description (written by the developer; not a statement by this register)

The difficulty of the questions and the difficulty of the jump map increase year by year. tester: rkdwlgh1414,korean_gambler ,maker: korean_mathteacher Korean (Academic Year ---- Number of Problems) [Elementary School]-easy 1st year ---- 3 questions sophomore ---- question 3 3rd year ---- 3 questions 4th year ---- Problem 2 Fifth Year ---- Problem 4 6th Grade ---- Problem 2 [Middle School] 1st year ---- Problem 2 Second Year ---- Question 1 3rd year ---- 0 questions [High School]-hard 1st year ---- 1 question Second Year ---- 0 Problem 3rd Year ---- Question 1 Korean Korean I created this based on the elementary math tower by seokyw79.

Last updated by the developer 7 Aug 2026, 11:38 UTC.

10
playing (measured 13 Aug 2026, 08:49 UTC)
210,887
lifetime visits
48%
liked (169 👍 / 182 👎)
440
favourites (2.1 per 1k visits)
14 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 08:494first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MOD
300 R$
vip
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

math king · other253 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

474847.515 August 2026 — 47 % liked25 August 2026 — 48 % liked4 September 2026 — 48 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–48 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 06:0648no change
25 Aug 2026, 04:2048+1
15 Aug 2026, 04:2047first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.