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[NEW LAYER TWO FLOOR ONE] Steal a Deepwoken

[NEW LAYER TWO FLOOR ONE] Steal a Deepwoken

A Roblox experience owned by Justin’s friends.

RoleplayENDeepwokenNPC StealingRebirth

Description (written by the developer; not a statement by this register)

Something to play bc deep is mad dry 🍀 Keep playing and there's a chance you get a 🛠 dev 🛠 in your server! (5x luck boost!) ⚠️This game is not affiliated with Deepwoken or Vows by the Sea. This is a fan game. If any of the aforementioned parties would like us to take down this game, please contact us on any social link ⚠️ 🤑 Invite your friends for a 10% money boost! 🤖 Buy Deepwoken NPCs 🥷 Steal other people's NPCs 💵 Make money from Deepwoken NPCs 🍀 Play for a long time and get rare Content Creator NPCs! 💪 Rebirth for boosts 😡 Troll other players with deepwoken weapons Keep looking out for tips that show up in chat! You can disable music in settings Supports all platforms tags: deepwoken, steal a deepwoken, duke, erisia, duke erisia, maestro, deep, steal, steal a

Last updated by the developer 3 Aug 2026, 05:49 UTC.

0
playing (measured 15 Aug 2026, 09:30 UTC)
84,942
lifetime visits
78%
liked (371 👍 / 104 👎)
663
favourites (7.8 per 1k visits)
14 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 09:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

huge donation
1,000 R$
2x Lock Time
175 R$
Donation
100 R$
Music Gamepass
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome38,090 · 0.00% win
Top 10 Cash · other27 · 0.00% win
Top 10 Steals · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7815 August 2026 — 78 % liked14 September 2026 — 78 % liked24 October 2026 — 78 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 17:5178no change
14 Sept 2026, 14:1878no change
15 Aug 2026, 12:3478first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.