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Super Cube Cavern

Super Cube Cavern

A Roblox experience owned by BRIBBLECO™.

AdventureENdungeon crawlerprocedural generationloot

Super Cube Cavern is an adventure experience created on 2018-09-25. It features 35,700,029 lifetime visits, 128,893 favorites, and an 86% like percentage. Currently, zero users are playing. The game is described as a procedurally generated dungeon crawler set in a frozen underground environment.

Description (written by the developer; not a statement by this register)

(Beta 1.3) Stay tuned for updates in the future! Super Cube Cavern is a procedurally generated dungeon crawler experience. Similar to the first game, you fight enemies, get loot, and delve deeper into the cavern. The world has frozen over. Are you ready to explore the dangers of the underground?

Last updated by the developer 7 Aug 2026, 19:23 UTC.

0
playing (measured 10 Aug 2026, 14:52 UTC)
35,700,029
lifetime visits
86%
liked (44,020 👍 / 6,889 👎)
128,849
favourites (3.6 per 1k visits)
25 September 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:521first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Storage Space
250 R$
No Hat Limit
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8623 August 2026 — 86 % liked2 September 2026 — 86 % liked12 September 2026 — 86 % liked22 September 2026 — 86 % liked2 October 2026 — 86 % liked12 October 2026 — 86 % liked22 October 2026 — 86 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:2186no change
12 Oct 2026, 15:1986no change
2 Oct 2026, 15:1886no change
22 Sept 2026, 15:1786no change
12 Sept 2026, 15:1686no change
2 Sept 2026, 15:0786no change
23 Aug 2026, 15:0186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

supercubecavern.fandom.com1 active editors · 60,624 edits
1,043 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.