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Hug & Troll Tower [⬆️]

Hug & Troll Tower [⬆️]

A Roblox experience owned by The 1B ccu Games.

ObbyENTower ClimbingSocial InteractionObby

Description (written by the developer; not a statement by this register)

Welcome to Hug & Troll Tower [⬆️]! Climb the tower, hug your friends… or troll everyone on your way up! 💥 Unlock fun gears to slap, hug, and mess with other players 🎭 Choose your style: friendly or chaotic 🧱 Complete stages and reach the top of the tower 🔥 Troll smart, hug harder, win faster Can you make it to the top without getting trolled? 👍 Don’t forget to like & favorite the game! 🏷️ Tags: Hug Tower, Troll Tower, Slap Tower, Fun Tower, Obby, Gear Tower, Free Gears, Tools, Funny, Chaos, Multiplayer, Rainbow, Easy Tower, Medium Tower, Hard Tower

Last updated by the developer 17 Jul 2026, 17:59 UTC.

0
playing (measured 10 Aug 2026, 17:07 UTC)
246,219
lifetime visits
75%
liked (64 👍 / 21 👎)
28,458
favourites (115.6 per 1k visits)
14 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
499 R$
Pro Pack
349 R$
No Slap Cooldown
199 R$
BRAINROT SLAPHAND
149 R$
Rainbow Carpet
149 R$
Void SLAPHAND
99 R$
Starter Pack
69 R$
Golden Slaphand
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 Win! · progression16,039 · 0.00% win
5 Wins! · progression1,208 · 0.00% win
10 Wins! · progression257 · 0.00% win
50 Wins! · progression12 · 0.00% win
100 Wins! · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.