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Garden Troll Tower🌱

Garden Troll Tower🌱

A Roblox experience owned by MIXU Studio.

AdventureENTower DefenseSlap BattlesObstacle Course

Garden Troll Tower🌱 is an adventure experience created on 2025-08-14. It has recorded 3,695,018 lifetime visits and 9,276 favorites. The game holds a 90% like percentage. Currently, zero users are playing. The description notes gameplay involving obstacles, gear collection, and slap duels, inspired by Grow a Garden.

Description (written by the developer; not a statement by this register)

🌿Welcome to Garden Troll Tower!🌱 ✨ How to Play: 🤡 Watch out! This tower is filled with trollers! 🏃 Complete obstacles to collect epic gears (🔫 Guns, 🪽 Flying Carpets). ⚔️ Fight back against trolls with your OP Gears! 👋 Unlock overpowered slaps and use them in battle! 🤜🤛 Challenge friends in 1v1 slap duels to prove your strength! *Credits* 🌱🎮 This game is inspired by Grow a Garden. 🙌 All credit goes to Jandel and his amazing team! 👏✨

Last updated by the developer 7 Jul 2026, 18:16 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
3,695,018
lifetime visits
90%
liked (23,490 👍 / 2,566 👎)
9,274
favourites (2.5 per 1k visits)
14 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
2,299 R$
Flying Carpet
669 R$
Thanos Slap
539 R$
Invisibility Cloak
369 R$
Time Slap
369 R$
Laser Gun
339 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🌱Garden Troll Tower · other1,910,188 · 0.00% win
🌱Garden Troll Tower Winner! · progression62,356 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:0490no change
24 Aug 2026, 04:0390no change
14 Aug 2026, 04:0290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.