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CHAOTIC HOUSE!

CHAOTIC HOUSE!

A Roblox experience owned by Cats Studiozz.

RoleplayENanimalcooperativesimulation

Description (written by the developer; not a statement by this register)

Tiny mice. Big trouble. Play as a mouse to sneak through hiding holes, collect cheese and gnaw the house apart. Play as a human to catch mice and repair the damage. Choose your tools or mouse variant, earn coins, and complete quests. Will the humans save the house, or will the mice bring it down? Early access - new features and fixes are being added.

Last updated by the developer 15 Oct 2026, 23:19 UTC.

0
playing (measured 22 Oct 2026, 23:16 UTC)
2,275
lifetime visits
56%
liked (5 👍 / 4 👎)
23
favourites (10.1 per 1k visits)
14 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Oct 2026, 23:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Home · welcome2,014 · 0.00% win
Let There Be Light · other141 · 0.00% win
Quick Learner · progression109 · 0.00% win
Faulty Wiring · other29 · 0.00% win
Vending refreshment · other9 · 0.00% win
Cheese Chaser · collection9 · 0.00% win
Rat Disaster · other4 · 0.00% win
Pocket Change · collection3 · 0.00% win
Cheese Fund · collection1 · 0.00% win
Mouse Catcher · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.