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Hotel Robloxia [Demo]

Hotel Robloxia [Demo]

A Roblox experience owned by CraftedTales.

HorrorENhorrorretroarcade

Description (written by the developer; not a statement by this register)

🚪 So retro This is a recreation of the retro doors mode, but tries to keep the style of normal doors, WITH: ◉ Added game modes (e.g. Backdoor, Outdoors, Rooms, Mines, etc...) ◉ Modifiers (Both official and fan made) ◉ Arcade mode (Like DOORS's Battle Mode) ◉ And MORE!!! WARNING: ⚠️ Loud sounds, flashing lights ahead! 🎧 📷 Headphones & max graphics recommended 💻 Best played on PC ⭐ Join the Crafted Tales Group for a badge and a free revive

Last updated by the developer 25 Nov 2025, 15:18 UTC.

0
playing (measured 18 Aug 2026, 06:07 UTC)
406
lifetime visits
100%
liked (6 👍 / 0 👎)
5
favourites (12.3 per 1k visits)
14 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 06:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN PANEL
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome79 · 0.00% win
Game Tester · other67 · 0.00% win
Welcome Back · welcome28 · 0.00% win
One Of Many · welcome9 · 0.00% win
Group Member · social7 · 0.00% win
Ten Of Many · collection3 · 0.00% win
Hundred Of Many · collection2 · 0.00% win
You Can Run0 · 0.00% win
Eviction Notice0 · 0.00% win
Rebound0 · 0.00% win
Two Steps Forward0 · 0.00% win
Look At Me0 · 0.00% win
I See You0 · 0.00% win
Sshh!0 · 0.00% win
Expert Technician0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.