Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Horror Houses 🤡

Horror Houses 🤡

A Roblox experience owned by Grotty's Games.

HorrorENhaunted househorrorsimulation

Horror Houses 🤡 is a horror experience created on 2018-09-25. It has recorded 861,487 lifetime visits and 13,857 favorites. The game holds a 68% like percentage. Currently, zero users are playing. The description notes it is a simulation of theme park haunted houses. Credits list builders GrottyPuff and DieSoft, alongside various audio and font providers.

Description (written by the developer; not a statement by this register)

❗ ❗ ❗ EPILEPSY WARNING ❗ ❗ ❗ A simulation of theme park haunted houses filled with plenty of spooks and scares! Play with a friend or by yourself! Enter if you dare! 👻 🎟️ 1 TICKET = 1 HOUSE ENTRY 🎟️ update log ✧ 10/31 - game release credits ✧ built by GrottyPuff & DieSoft sound effects & music by: zapsplat 99sounds audiohero kevin macleod fonts: "adhesive seven banners" by phospho type foundry "haunting attraction" by sinister fonts

Last updated by the developer 29 Sept 2025, 03:23 UTC.

0
playing (measured 10 Aug 2026, 14:38 UTC)
861,487
lifetime visits
68%
liked (4,118 👍 / 1,959 👎)
13,857
favourites (16.1 per 1k visits)
25 September 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome To The Game! · welcome400,509 · 0.00% win
Madness House · other139,697 · 0.00% win
Krampus House · other110,111 · 0.00% win
Invasion House · other92,862 · 0.00% win
??? · other0 · 0.00% win
??? · other0 · 0.00% win
??? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:4868no change
14 Aug 2026, 16:4668first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.