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Unbox a Fish πŸ“¦πŸŸ

Unbox a Fish πŸ“¦πŸŸ

A Roblox experience owned by GamesIVplay LLC.

TycoonENunboxingidle/tycoonpet collection

Unbox a Fish πŸ“¦πŸŸ is a tycoon experience created on 2025-08-14. The game records 650,655 lifetime visits and 1,383 favorites. It maintains a 93% like percentage. Currently, zero users are playing. The description highlights features including faster unboxing, a rebirthing system, and offline earnings mechanics.

Description (written by the developer; not a statement by this register)

NEW UPDATE πŸš€ ⚑ Faster Unboxing – speed through those crates! πŸ” Rebirthing System – start fresh with new rewards! πŸ’‘ Clarity and UI Tweaks – smoother visuals and info! Unbox a Fish! 🐟✨ πŸ’₯ Break crates, unbox Fish! βš”οΈ Buy better tools, break faster πŸ’Έ Collect and evolve your Fish πŸ€‘ Your Fish keep earning even when you're offline! πŸ’Έ

Last updated by the developer 30 Jun 2026, 20:25 UTC.

0
playing (measured 11 Aug 2026, 00:04 UTC)
650,655
lifetime visits
93%
liked (2,376 πŸ‘ / 174 πŸ‘Ž)
1,382
favourites (2.1 per 1k visits)
14 August 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

X2 LUCK
249 R$
X2 MUTATIONS
249 R$
X2 CASH
249 R$
+2 SLOTS
179 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fish! Β· other358,547 Β· 100.0% win
A Β· other358,173 Β· 100.0% win
Unbox Β· collection357,330 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 β€” 93 % liked3 September 2026 β€” 93 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:0293no change
14 Aug 2026, 19:0193first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.