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👟 Blocky Run!

👟 Blocky Run!

A Roblox experience owned by Grinningly Games.

ObbyENinfinite runnerprocedural generationupgrades

👟 Blocky Run! is a Roblox obby experience that launched in 2025. An endless, procedurally generated running obby with speed upgrades. Across its run, it has logged 1,483,692 lifetime visits, holds a 91% like rate, has 3,497 favorites, and currently has 0 players online.

Description (written by the developer; not a statement by this register)

⭐ CURRENT MAP POSSIBILITIES: INFINITE ⭐ 🤔 What's coming to Blocky Run in 2026?? 🤔 📈 Go from slug speed to fiercely fast in an infinite, procedurally generated map! 👟 Use upgrades, trails and rebirths to leave others in the dust! 🏋🏼 Show the sloths why you should never skip leg day! 🌌 Can you beat infinity and get to the end? 👍 Give the game a like for more updates!

Last updated by the developer 25 Feb 2026, 20:45 UTC.

0
playing (measured 10 Aug 2026, 18:53 UTC)
1,483,692
lifetime visits
91%
liked (8,354 👍 / 794 👎)
3,496
favourites (2.4 per 1k visits)
14 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Trail! 🌈
798 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

R · other790,385 · 0.00% win
E · other790,233 · 0.00% win
N · other790,111 · 0.00% win
N · other790,008 · 0.00% win
U · other789,908 · 0.00% win
R · other789,860 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked3 September 2026 — 91 % liked23 October 2026 — 91 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:0291no change
3 Sept 2026, 14:3691no change
14 Aug 2026, 12:1991first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.