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retro RNG 🎲

retro RNG 🎲

A Roblox experience owned by retro hang0ut.

SimulatorENRNGGachaCollection

Retro RNG 🎲 is a simulator experience created on 2025-08-14. The game has accumulated 610,590 lifetime visits and 1,859 favorites. It maintains a 90% like percentage. Currently, zero users are playing. The description highlights features such as rolling accessories, upgrading stats, unlocking traits, and new updates including quests, potions, codes, and winter items.

Description (written by the developer; not a statement by this register)

🍀 Roll hundreds of classic Roblox accessories and chase the rarest drops 💰 Upgrade your stats to boost efficiency and unlock even rarer items ✨ Unlock unique traits that give special effects to your accessories New update! 📜 Quests! 🧪 Potions! 🤑 Codes! 🗓️ WEEKEND BOOST ❄️ new batch of 10 exclusive winter accessories and more... 💎 Premium Perk Premium users receive +25% extra luck

Last updated by the developer 20 Jun 2026, 11:11 UTC.

0
playing (measured 10 Aug 2026, 15:38 UTC)
610,590
lifetime visits
90%
liked (1,316 👍 / 144 👎)
1,852
favourites (3.0 per 1k visits)
14 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Winter Pass
249 R$
VIP
249 R$
Trait Hunter
169 R$
Quick Roll
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome140,828 · 40.8% win
uncommon · other131,835 · 40.8% win
rare · other119,337 · 32.7% win
epic · other100,615 · 24.5% win
legendary · other71,887 · 0.00% win
mythic · collection29,048 · 40.8% win
winter · other28,457 · 0.00% win
secret · secret11,405 · 8.2% win
divine · other3,270 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:3590no change
14 Aug 2026, 19:3190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.