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Lazer's UGC World

Lazer's UGC World

A Roblox experience owned by Lazer's UGC.

Social & hangoutENUGC StorefrontHangoutObbies

Description (written by the developer; not a statement by this register)

🛍️ Welcome to Lazer’s UGC World! LUW is the official storefront for our UGC Limiteds and the ultimate hangout space for our community! This game IS NOT a “Free UGC” game, but you can be rewarded Tickets to purchase exclusive low-stock limiteds when you buy our Paid UGC through this game! ✅ Have fun by playing the obbies 🏃‍♂️ exploring the map 🗺️ and hanging out with friends ❤️! 🛠️ Created by the Lazer’s UGC Dev Team

Last updated by the developer 6 Aug 2026, 21:09 UTC.

0
playing (measured 10 Aug 2026, 15:31 UTC)
166,768
lifetime visits
60%
liked (401 👍 / 262 👎)
3,827
favourites (22.9 per 1k visits)
14 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:311first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome97,743 · 100.0% win
Ride the Ferris Wheel! · other6,337 · 23.2% win
Christmas 2025 · other5,806 · 0.00% win
Visit the Manger Scene! · other4,343 · 0.00% win
Halloween 2025 · other2,739 · 0.00% win
100,000 Visits Event · other2,153 · 0.00% win
Touch Grass · other1,993 · 2.6% win
Find King Pippen Statue! · collection1,480 · 2.6% win
Find Phil! · collection610 · 18.1% win
Visit the Lighthouse! · other605 · 2.6% win
Find the Basement! · secret589 · 5.2% win
Meet the Owner! · welcome510 · 0.00% win
Find the Big Crow! · collection505 · 7.7% win
[Lazer's UGC World] Gold Neon Metal Federation · other460 · 0.00% win
[Lazer's UGC World] Neon Metal Rose Federation · other356 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

606160.515 August 2026 — 60 % liked25 August 2026 — 60 % liked4 September 2026 — 61 % liked14 September 2026 — 61 % liked24 September 2026 — 61 % liked4 October 2026 — 61 % liked14 October 2026 — 61 % liked24 October 2026 — 60 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 10:3860-1
14 Oct 2026, 10:3861no change
4 Oct 2026, 10:3761no change
24 Sept 2026, 10:3661no change
14 Sept 2026, 08:0761no change
4 Sept 2026, 08:0461+1
25 Aug 2026, 06:2260no change
15 Aug 2026, 06:2160first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.