Roblox RegisterIndependent record of Roblox groups ยท not affiliated with Roblox Corporation
โš”๏ธ Crossovers: Racing  ๐Ÿ

โš”๏ธ Crossovers: Racing ๐Ÿ

A Roblox experience owned by Snap Shot Studios.

RacingENkart racingcharacter crossovermultiplayer

Description (written by the developer; not a statement by this register)

A self-modded version of the game Crossovers on Roblox! With unique tracks, fun items, dozens of character customization, many of the original Crossovers soundtrack and a pretty obvious inspiration from kart racing games, this game is fun to play with friends and foes alike! Game by Snoogle (@SnoogleBrosPlayz), Maps mostly by TinPGH2 Spinoff of the game Crossovers! Supports PC, Mobile, and Console! Are you ready? Original Base Game (Crossovers): https://www.roblox.com/games/12843081406/Crossovers

Last updated by the developer 26 Jul 2026, 19:48 UTC.

2
playing (measured 10 Aug 2026, 14:35 UTC)
115,031
lifetime visits
78%
liked (430 ๐Ÿ‘ / 124 ๐Ÿ‘Ž)
1,853
favourites (16.1 per 1k visits)
14 August 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Christmas Skins
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Win Your First Race ยท progression15,246 ยท 28.6% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

77797815 August 2026 โ€” 78 % liked25 August 2026 โ€” 78 % liked4 September 2026 โ€” 79 % liked14 September 2026 โ€” 78 % liked24 September 2026 โ€” 78 % liked4 October 2026 โ€” 78 % liked14 October 2026 โ€” 77 % liked24 October 2026 โ€” 78 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 77โ€“79 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 14:3278+1
14 Oct 2026, 14:3177-1
4 Oct 2026, 14:3078no change
24 Sept 2026, 14:2378no change
14 Sept 2026, 11:2278-1
4 Sept 2026, 11:2179+1
25 Aug 2026, 10:1678no change
15 Aug 2026, 10:1678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.