The Ultimatum
A Roblox experience owned by HopeWorks Group.
Description (written by the developer; not a statement by this register)
In The Ultimatum, every second counts and every bullet tells a story. Drop into fast-paced, team-based combat where strategy meets pure reflexes — fight for control of key objectives, outgun your rivals, and earn your place as the last combatant standing. Pick from a variety of modern weapons, and jump into explosive battles made for intense firefights. Whether you’re breaching rooms with shotguns, picking off targets at range with precision rifles, or laying down cover fire with automatic weapons, The Ultimatum demands split-second decision-making and sharp aim. Capture zones, complete dynamic challenges, and climb the leaderboards as you prove you’ve got what it takes to survive the ultimate test of skill THIS GAME SUPPORTS Mobile, Console, PC, and, VR
Last updated by the developer 9 Aug 2026, 03:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 29 Sept 2026, 06:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.