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CataBasis [DEVELOPMENT RESUMED]

CataBasis [DEVELOPMENT RESUMED]

A Roblox experience owned by Catabasis.

AdventureENcavern explorationboss fightshorror theme

Description (written by the developer; not a statement by this register)

Travel through the depths of the fabled Cavern. Put an end to the cold curse of 20XX. Special thanks: zKevin, ClicheChloe - Created Cube Cavern MellaMiaou - Created Cube Cavern Classic Lewgus - Basically the reason my game has bosses with humanoid animations Forcoy - Early lua help, ragdolls Snowierzia - Touched up CC:C's outdated code, extensive help with the code Rafaderren - Basically did all the heavy lifting code-wise. Without him the game would've just been another slop. Cocodoesgaming - Made a couple of models for the game Don't see your name on this list? DM me. Hat creators are credited ingame via the lobby shop. (+ update log) Still rather unfinished, but getting there somewhat. More content is always planned, although most of it may not make it in the final version. !! PLEASE REPORT ANY BUGS YOU FIND IN THE OFFICIAL COMMUNITY !!

Last updated by the developer 10 Aug 2026, 04:01 UTC.

0
playing (measured 15 Aug 2026, 03:53 UTC)
13,132
lifetime visits
98%
liked (50 👍 / 1 👎)
48
favourites (3.7 per 1k visits)
15 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 03:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Class of 20XX · welcome159 · 0.00% win
Digging your grave · progression86 · 0.00% win
Regret · progression74 · 0.00% win
Court of the Crimson Lord · progression64 · 0.00% win
Asiyah · progression56 · 0.00% win
<3 <312 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.