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[World 2] Hunt Brainrot Simulator

[World 2] Hunt Brainrot Simulator

A Roblox experience owned by BrianRot Fight!.

SimulatorENbrainrotcollectionsimulator

[World 2] Hunt Brainrot Simulator is a simulator experience created on 2025-08-15. The game has recorded 3,093,257 lifetime visits and holds 3,742 favorites. It maintains a 97% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Hunt For Brainrot 🎮 How to Play: 🔫 Catch Brainrot! Here you can catch the most rarest brainrot from around the world! 👾 Show & Sell! Build your dream brainrot base to display it or sell them for GOLD! ❤️ Your support fuels our updates! Like, favorite, and join our group for extra CODES and future updates! 🏷️ Tags: Brainrot

Last updated by the developer 10 Nov 2025, 01:15 UTC.

0
playing (measured 10 Aug 2026, 16:20 UTC)
3,093,257
lifetime visits
97%
liked (8,029 👍 / 209 👎)
3,737
favourites (1.2 per 1k visits)
15 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Eclipse Executioner
1,990 R$
Great Value Bundle
1,599 R$
Phoenix Harbinger
1,490 R$
Shoot Speed x2
749 R$
2x Coin
399 R$
VIP
249 R$
Vortex Reaver
99 R$
Starter Pack
99 R$
Auto Sell
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9714 August 2026 — 97 % liked3 September 2026 — 97 % liked3 October 2026 — 97 % liked23 October 2026 — 97 % liked2 November 2026 — 97 % liked14 August 20262 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 05:4997no change
23 Oct 2026, 05:4897no change
3 Oct 2026, 05:4697no change
3 Sept 2026, 05:3897no change
14 Aug 2026, 05:3597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.