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99 НОЧЕЙ В ЛЕСУ ВИКТОРИНА!🔦

99 НОЧЕЙ В ЛЕСУ ВИКТОРИНА!🔦

A Roblox experience owned by Rockets Games Dm9s.

MinigamesRU99 nights in the forestquiztrivia

99 НОЧЕЙ В ЛЕСУ ВИКТОРИНА!🔦 is a minigame experience created on 2025-08-15. The title has accumulated 1,212,302 lifetime visits and 543 favorites. Currently, zero players are active. The experience holds a 55% like percentage. The description references the source game '99 nights in the forest' and mentions features such as double walking speed.

Description (written by the developer; not a statement by this register)

Пройди тест по игре «99 ночей в лесу» 🔥 Поставь лайк игре и вступите в сообщество! 👍 Ходьба х2 для всех игроков 🤩 Попробуй пройти линию «ВСЕ ЧУДА» 🍰 Крутые обновления! 🌮 ⚡ГРУППА: https://www.roblox.com/communities/634019149/Rockets-Games-Dm9s#!/about Теги: 99 ночей в лесу, 99 ночей, викторина, квиз, популярная игра, 99 night in the forest, 99 ночь, 99 НОЧЕЙ В ЛЕСУ, 99 НОЧЬ ВИКТОРИНА, 99 НОЧЕЙ КВИЗ, 99 night, тест, 99, олень, deer, 99 ночь в лесу

Last updated by the developer 15 Jun 2026, 15:23 UTC.

0
playing (measured 11 Aug 2026, 09:18 UTC)
1,212,302
lifetime visits
55%
liked (127 👍 / 105 👎)
543
favourites (0.4 per 1k visits)
15 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BAN HAMMER
35 R$
Rainbow!
30 R$
BIG LASER GUN
20 R$
FIRE COIL
15 R$
MEGA SNOWBALL
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ВСЕ ЧУДА! · other10,022 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.