Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Hide And Tag

Hide And Tag

A Roblox experience owned by Ando's Studio.

Social & hangoutENhide and seekfirst-personarcade

Description (written by the developer; not a statement by this register)

A fast paced and arcade-like game of hide and seek where the seeker is forced into first-person and has to touch the hiders to tag them out! So good luck hiders and use all means to not get caught! When there is 30 seconds left the remaining hiders get revealed to the seeker as well! 🙏 (Pc/Console Recommended) Make Sure To Like And Favorite! ✅ NEW: 🎉 - Cheaper Shop Prices! - Now Shows Players Wins! CURRENT BUGS: ❗ - Rare occasions players leaving and joining messes up game teleports. *IM A SOLO DEV SO PLEASE GIVE ME TIME FOR ANY PROBLEMS, THANK YOU* ❤️

Last updated by the developer 1 Oct 2025, 15:45 UTC.

0
playing (measured 13 Aug 2026, 02:05 UTC)
5,027
lifetime visits
89%
liked (34 👍 / 4 👎)
51
favourites (10.1 per 1k visits)
15 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Invisibility Cloak!
220 R$
Quick Wall Tool!
140 R$
Donation!
99 R$
Player Radar!
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

HideAndTag Noob! · welcome3,189 · 0.00% win
Meet The Owner! · social292 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.