Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
KPop Demon Hunters RP

KPop Demon Hunters RP

A Roblox experience owned by y1p's games.

RoleplayENKPopRoleplayMovie IP

KPop Demon Hunters RP is a roleplay experience created on 2025-08-15. The game has accumulated 3,399,217 lifetime visits and 27,676 favorites. It holds a 97% like percentage. Currently, zero users are playing. The description indicates the experience is in early stages and features locations from a movie with roleplay elements.

Description (written by the developer; not a statement by this register)

Welcome to Seoul! This game is a faithful recreation of locations from the movie. Roleplay as your favourite Saja Boy or Huntrix. Join this group for morphs: https://www.roblox.com/share/g/36063070 NOTE: This game is in it's early stages, by playing you acknowledge that you will encounter bugs and other inconsistencies which will be patched in the next couple of updates.

Last updated by the developer 5 Jun 2026, 17:26 UTC.

0
playing (measured 10 Aug 2026, 15:03 UTC)
3,399,217
lifetime visits
97%
liked (51,895 👍 / 1,832 👎)
27,667
favourites (8.1 per 1k visits)
15 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Huntrix Weapons
143 R$
Saja Boys Weapons
143 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

your biggest fan · other460 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:4997no change
24 Aug 2026, 04:4897no change
14 Aug 2026, 04:4797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

kpop-demon-hunters.fandom.com45 active editors · 13,089 edits
113 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.