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Morocco Vibes 🔊 [UPD]

Morocco Vibes 🔊 [UPD]

A Roblox experience owned by Morocco_Vibes.

Social & hangoutENsocial hangoutmoroccan cultureroleplay

Morocco Vibes is a social-hangout experience created on 2025-08-16. It has accumulated 3,803,263 lifetime visits and holds 19,246 favorites. Currently, 141 users are playing. The experience maintains a 68% like percentage. The description highlights Moroccan culture and community connection.

Description (written by the developer; not a statement by this register)

🌍 Welcome to Morocco Vibes 🌴🔊 Morocco Vibe is the ultimate Moroccan social hangout on Roblox, created to bring people together for fun, vibes, and endless memories. Inspired by the colors, culture, and spirit of Morocco, this world lets you explore vibrant builds, chill with friends, roleplay, and connect with the community. Whether you’re here to relax, meet new people, or create unforgettable moments, the vibes are always real. 💙 👥 Credits: Owner: @AresRyn Builders: @dbfu9 Developers / Scripters: @AresRyn @p6x3l Support & Management: @ROLEX_w1 🤝 Join Our Community: Connect with us, and be part of the journey: https://www.roblox.com/share/g/35822612 ⚠ Copyright Notice: All assets, builds, maps, and designs in Morocco Vibes are original creations by our team. Any unauthorized copying, re-uploading, or use without permission is strictly prohibited. Offenders may face a DMCA takedown and further legal action if necessary.

Last updated by the developer 22 Aug 2026, 04:56 UTC.

58
playing (measured 22 Aug 2026, 05:50 UTC)
3,883,176
lifetime visits
68%
liked (2,120 👍 / 1,005 👎)
19,279
favourites (5.0 per 1k visits)
16 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

58287172.510 August 2026 — 191 players21 August 2026 — 247 players21 August 2026 — 258 players21 August 2026 — 262 players21 August 2026 — 277 players22 August 2026 — 279 players22 August 2026 — 287 players22 August 2026 — 230 players22 August 2026 — 171 players22 August 2026 — 108 players22 August 2026 — 58 players10 August 202622 August 2026
11 measurements spanning 12 days, net -133. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–321 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5058-50
22 Aug 2026, 04:50108-63
22 Aug 2026, 03:50171-59
22 Aug 2026, 02:50230-57
22 Aug 2026, 01:50287+8
22 Aug 2026, 00:50279+2
21 Aug 2026, 23:50277+15
21 Aug 2026, 22:50262+4
21 Aug 2026, 21:50258+11
21 Aug 2026, 20:54247+56
10 Aug 2026, 16:32191first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pack Vampire
1,999 R$
pinkbat
1,029 R$
Vampire Wings
899 R$
Bat
829 R$
Angle Aura
800 R$
Pink Pan
729 R$
Vampire Crown
659 R$
Ladies Cuffs
649 R$
RedCuffs
649 R$
Pan Black
629 R$
Hands Cuffs
549 R$
Clipper
449 R$
Rope
449 R$
Clipper2
429 R$
Vampire Title
299 R$
Slap
199 R$
Vip
199 R$
Fly
65 R$
BoomboxRadio
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

JOIN · welcome0 · 0.00% win
1Day · other0 · 0.00% win
2H · other0 · 0.00% win
1H · other0 · 0.00% win
5H · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6814 August 2026 — 68 % liked21 August 2026 — 68 % liked21 August 2026 — 68 % liked21 August 2026 — 68 % liked21 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked24 August 2026 — 68 % liked14 August 202624 August 2026
12 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:0068no change
22 Aug 2026, 05:5068no change
22 Aug 2026, 04:5068no change
22 Aug 2026, 03:5068no change
22 Aug 2026, 02:5068no change
22 Aug 2026, 01:5068no change
22 Aug 2026, 00:5068no change
21 Aug 2026, 23:5068no change
21 Aug 2026, 22:5068no change
21 Aug 2026, 21:5068no change
21 Aug 2026, 20:5468no change
14 Aug 2026, 03:5368first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.