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Morocco Vibes 🔊 [UPD]

Morocco Vibes 🔊 [UPD]

A Roblox experience owned by Morocco Vibes Halloween Update Soon.

Social & hangoutENsocial hangoutmoroccan cultureroleplay

Morocco Vibes is a social-hangout experience created on 2025-08-16. It has accumulated 3,803,263 lifetime visits and holds 19,246 favorites. Currently, 141 users are playing. The experience maintains a 68% like percentage. The description highlights Moroccan culture and community connection.

Description (written by the developer; not a statement by this register)

🌍 Welcome to Morocco Vibes 🌴🔊 Morocco Vibe is the ultimate Moroccan social hangout on Roblox, created to bring people together for fun, vibes, and endless memories. Inspired by the colors, culture, and spirit of Morocco, this world lets you explore vibrant builds, chill with friends, roleplay, and connect with the community. Whether you’re here to relax, meet new people, or create unforgettable moments, the vibes are always real. 💙 👥 Credits: Owner: @AresRyn Builders: @dbfu9 Developers / Scripters: @AresRyn @p6x3l Support & Management: @ROLEX_w1 🤝 Join Our Community: Connect with us, and be part of the journey: https://www.roblox.com/share/g/35822612 ⚠ Copyright Notice: All assets, builds, maps, and designs in Morocco Vibes are original creations by our team. Any unauthorized copying, re-uploading, or use without permission is strictly prohibited. Offenders may face a DMCA takedown and further legal action if necessary.

Last updated by the developer 22 Aug 2026, 04:56 UTC.

58
playing (measured 22 Aug 2026, 05:50 UTC)
3,883,176
lifetime visits
65%
liked (2,032 👍 / 1,077 👎)
19,480
favourites (5.0 per 1k visits)
16 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

58287172.510 August 2026 — 191 players21 August 2026 — 247 players21 August 2026 — 258 players21 August 2026 — 262 players21 August 2026 — 277 players22 August 2026 — 279 players22 August 2026 — 287 players22 August 2026 — 230 players22 August 2026 — 171 players22 August 2026 — 108 players22 August 2026 — 58 players10 August 202622 August 2026
11 measurements spanning 12 days, net -133. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–321 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5058-50
22 Aug 2026, 04:50108-63
22 Aug 2026, 03:50171-59
22 Aug 2026, 02:50230-57
22 Aug 2026, 01:50287+8
22 Aug 2026, 00:50279+2
21 Aug 2026, 23:50277+15
21 Aug 2026, 22:50262+4
21 Aug 2026, 21:50258+11
21 Aug 2026, 20:54247+56
10 Aug 2026, 16:32191first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Darkness Pack
3,500 R$
Pack Vampire
1,999 R$
Darkness Wings
1,300 R$
Darkness Aura
1,200 R$
pinkbat
1,029 R$
Vampire Wings
899 R$
Bat
829 R$
Angle Aura
800 R$
Pink Pan
729 R$
Darkness Crown
700 R$
Vampire Crown
659 R$
RedCuffs
649 R$
Ladies Cuffs
649 R$
Pan Black
629 R$
Darkness Title
600 R$
Hands Cuffs
549 R$
Clipper
449 R$
Rope
449 R$
Clipper2
429 R$
Vampire Title
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1H · other0 · 0.00% win
2H · other0 · 0.00% win
5H · other0 · 0.00% win
1Day · other0 · 0.00% win
JOIN · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656866.514 August 2026 — 68 % liked21 August 2026 — 68 % liked21 August 2026 — 68 % liked21 August 2026 — 68 % liked21 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked24 August 2026 — 68 % liked3 September 2026 — 68 % liked13 September 2026 — 68 % liked23 September 2026 — 68 % liked3 October 2026 — 68 % liked13 October 2026 — 68 % liked23 October 2026 — 65 % liked14 August 202623 October 2026
18 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:0565-3
13 Oct 2026, 04:0468no change
3 Oct 2026, 04:0368no change
23 Sept 2026, 04:0368no change
13 Sept 2026, 04:0268no change
3 Sept 2026, 04:0168no change
24 Aug 2026, 04:0068no change
22 Aug 2026, 05:5068no change
22 Aug 2026, 04:5068no change
22 Aug 2026, 03:5068no change
22 Aug 2026, 02:5068no change
22 Aug 2026, 01:5068no change
22 Aug 2026, 00:5068no change
21 Aug 2026, 23:5068no change
21 Aug 2026, 22:5068no change
21 Aug 2026, 21:5068no change
21 Aug 2026, 20:5468no change
14 Aug 2026, 03:5368first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
16 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.