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Soulless Fate [ALPHA]

Soulless Fate [ALPHA]

A Roblox experience owned by Cryptonic Games..

HorrorENasymmetrical survival1v9alpha

Description (written by the developer; not a statement by this register)

FOGGLES IS HERE + SKINS! Soulless Fate is a 1 v 9 Asymmetrical Survival Game, where Killers are tasked to kill all survivors and use their abilities to help them do so, while Survivors are tasked with surviving until the timer runs out. **FORMERLY KNOWN AS MIDNIGHT CHASERS** Or Midnight Runners Asymmetrical Survival game, that's in alpha, bugs are to be expected The game is owned by Pawui_coolPAM (also known as Captain the Anims) *credits are in-game* Midnight Chasers, Soulless Fate

Last updated by the developer 23 Jul 2026, 21:50 UTC.

0
playing (measured 14 Aug 2026, 13:19 UTC)
4,155
lifetime visits
89%
liked (42 👍 / 5 👎)
46
favourites (11.1 per 1k visits)
16 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 13:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money!
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Soulless Fate · welcome636 · 0.00% win
The Day of Trollege · other32 · 0.00% win
April Vanquished. · progression10 · 0.00% win
Tier 4 - Foggles · progression0 · 0.00% win
Tier 4 - Cleetus · progression0 · 0.00% win
Tier 4 - Herobrine · progression0 · 0.00% win
Tier 4 - Ernish · progression0 · 0.00% win
Tier 4 - Big Father · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8918 August 2026 — 89 % liked28 August 2026 — 89 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 02:4589no change
18 Aug 2026, 02:3889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.