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Tallest Tower (1000+ Stages)

Tallest Tower (1000+ Stages)

A Roblox experience owned by Unomaster Games.

ObbyENclimbingendlesskorean

Tallest Tower (1000+ Stages) is an obby experience created on 2025-08-16. It has recorded 1,013,947 lifetime visits and 119,264 favorites. Currently, zero users are playing. The game holds a 68% like percentage. The description notes that new stages are added frequently and shutdowns indicate updates.

Description (written by the developer; not a statement by this register)

Welcome to Tallest Tower Climb over 1000+ stages and see if you can reach the very top. New stages are added often. Shutdown = Update. 가장 높은 타워에 오신 것을 환영합니다. 1000개 이상의 스테이지를 올라 끝까지 도전해 보세요. 새로운 스테이지가 자주 추가됩니다. 셧다운 = 업데이트. Like 👍 and Favorite ⭐ to support the game. 좋아요 👍 & 즐겨찾기 ⭐ 로 응원해주세요.

Last updated by the developer 28 Nov 2025, 21:17 UTC.

0
playing (measured 10 Aug 2026, 16:05 UTC)
1,013,947
lifetime visits
69%
liked (172 👍 / 79 👎)
119,256
favourites (117.6 per 1k visits)
16 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
399 R$
Fusion Coil
199 R$
Gravity Coil
149 R$
Speed coil
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined · welcome677,780 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

686968.514 August 2026 — 68 % liked3 September 2026 — 69 % liked14 August 20263 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:3569+1
14 Aug 2026, 15:3168first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.