Gunung Kelinci
A Roblox experience owned by Nori Club.
AdventureIDmountaineeringsimulationnature
Gunung Kelinci is a Roblox experience created on 2025-08-16. It has accumulated 566,440 lifetime visits and holds a 93% like percentage. The game currently has 1,197 favorites and zero concurrent players. It is categorized as a beginner-friendly climbing simulation with an estimated 12-minute journey duration. The current version is 0.5.11, featuring bug fixes and UI updates.
Description (written by the developer; not a statement by this register)
Kesulitan: Mudah Estimasi Perjalanan: 12 Menit Versi: 0.5.11 Pembaruan: - Microphone Bug Fixed And FINAL - Goa yang telah di berikan clue dan tangga hilang yang sudah di temukan kembali - beberapa area telah di perbarui dan sedikit penambahan ui - perbaiki bandage - beberapa fitur kecil seperti kelinci dan efek suara burung sudah di tambahkan - Tittle dan ⚠️ Game ini masih tahap pengembangan (BETA)! 📝Mount Kelinci dirancang sebagai tempat untuk pendaki pemula bersama teman. Fokus utama permainan ini adalah kenyamanan dalam muncak dengan jalur yang aman yang indah, sehingga cocok juga sebagai latihan untuk pendaki pemula. Beberapa tempat pada Gunung ini terinspirasi dari alam nyata dengan rute unik.
Last updated by the developer 14 Jun 2026, 09:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 31 Aug 2026, 15:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.